Posted by Evolve on Dec 13, 2018 | In: General News
The long-running DiRT franchise has been one of Codemasters' claims to fame - and with its roots in the legendary Colin McCrae Rally games, it has seen quite a few changes over the years. It began as a racing festival-filled extravaganza that showcased a lot of features that weren't commonplace in its infancy – like a team-based approach that allowed everyone on your team to succeed with strong racing skills and track positions. The fourth entry takes away the festival theming, but makes teamwork stronger than ever before and the game as a whole has more quality of life improvements. A redone HUD makes navigation a breeze while re-recording the dialogue for your co-driver makes for easier navigation from the cockpit when you don't want to have a HUD blocking your view.
The fourth mainline entry merged arcade-inspired action with realism, which worked surprisingly well. Being able to have a fun, fast-paced race and then still have to worry about things like tires blowing out makes each race more exciting since you have to go fast – but still be mindful of the condition of your vehicle. Having it get beaten up doesn't just look awesome – even if you know it means your downfall, but it can be a sign that you're in danger and need to take it easy.
This fourth entry hasn't been getting as high marks as its predecessors did, but it still delivers rock-solid action. The core racing is more intense here than in prior games – with trackside objects littering the courses to add a renewed sense of realism to the goings-on. The sound design is incredible too – especially in rallycross mode, where you're surrounded by vehicles with super-loud engines. It's claustrophobic and adds a sense of panic to each race. Environmental effects are also stronger here than before, with rain truly stealing the show. Beyond just looking cool, hearing it beat down on the track and your car makes the races come alive.
While DiRT 4 isn't the newest racing game on the market as a whole, it did kind of slip underneath the radar on both PC and consoles. It came and went and as a result, didn't quite achieve the level of success it really warranted. It's a fantastic racing game and one of the best entries in the series to date – even if it doesn't quite put all of the pieces together as it did before. The lack of the festival theme definitely hurt the fun factor a bit, even if the racing is better than ever.
It's currently set to hit Linux and Mac OS X at some point in 2019. With the announcement being made towards the tail end of 2018, one would expect either an early spring or perhaps early summer release. There's a lot of game to work with – but Feral Interactive has ported many games, so it shouldn't be too much for them to handle. The game itself has been on some big sales before - including a Humble Bundle, so if you have a Linux machine and want to get the game for the lowest possible price, you may just want to pick it up early and then enjoy it whenever it comes out.